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MOUNT CALL - I WILL  BE PARTNER

MOUNT CALL - I WILL BE PARTNER

A Roblox experience owned by Studio Team Mythic.

AdventureIDmountaineeringexplorationcarry_mechanic

Description (written by the developer; not a statement by this register)

🏔️ [BARU] MOUNT CALL - EPISODE BARU Sebuah perjalanan untuk menjelajahi gunung yang penuh kenangan dan petualangan. Selamat datang di Mount Call, sebuah gunung dengan suasana yang tenang, pemandangan yang indah, dan jalur pendakian yang dipenuhi berbagai tempat menarik untuk dijelajahi. Temukan pengalaman mendaki yang nyaman sekaligus menantang hingga mencapai puncak. ⭐ FITUR UTAMA 🤝 Sistem Gendong (Carry System) Gunakan fitur gendong untuk membantu melewati berbagai situasi selama pendakian. 🧗 Rintangan Seru Jalur pendakian dirancang agar tetap santai namun memberikan tantangan yang menyenangkan dari awal hingga akhir. 🌄 MENGAPA HARUS BERMAIN MOUNT CALL? Pemandangan gunung yang indah dan atmosfer yang menenangkan. Jalur pendakian yang unik dengan berbagai lokasi menarik. Cocok untuk eksplorasi, membuat konten, atau menikmati suasana alam. Menghadirkan pengalaman petualangan yang seru dan berkesan. Apakah kamu siap mencapai puncak Mount Call? 🏔️

Last updated by the developer 4 Aug 2026, 11:19 UTC.

16
playing (measured 10 Aug 2026, 16:52 UTC)
465,516
lifetime visits
93%
liked (879 👍 / 62 👎)
1,508
favourites (3.2 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:4593no change
24 Aug 2026, 21:5393no change
14 Aug 2026, 21:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.