Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CO-OP] Stop The Brainrots!

[CO-OP] Stop The Brainrots!

A Roblox experience owned by brainrot gamez!!.

HorrorENco-ophorrorsurvival

[CO-OP] Stop The Brainrots! is a horror experience created on 2026-01-18. It has recorded 11,662,179 lifetime visits and 22,326 favorites. Currently, six users are playing. The title holds a 90% like percentage. The game focuses on co-op gameplay against brainrot entities.

Description (written by the developer; not a statement by this register)

😨 Brainrots have taken over the world! ⚠️ Don't let the Brainrots find your secret base... 💥 Fight them off and save humanity from the Brainrots!

Last updated by the developer 31 Jul 2026, 17:58 UTC.

6
playing (measured 10 Aug 2026, 15:51 UTC)
11,662,179
lifetime visits
90%
liked (19,707 👍 / 2,292 👎)
22,415
favourites (1.9 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:517first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1000 Meters Reached! · progression4,063,577 · 76.5% win
2000 Meters Reached! · progression3,180,504 · 58.9% win
3000 Meters Reached! · progression2,026,282 · 33.2% win
4000 Meters Reached! · progression1,122,420 · 15.9% win
5000 Meters Reached! · progression741,463 · 9.5% win
6000 Meters Reached · progression494,826 · 6.9% win
7000 Meters Reached! · progression355,571 · 6.9% win
8000 Meters Reached! · progression242,434 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2090no change
23 Aug 2026, 19:1890no change
13 Aug 2026, 19:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.