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Ascend into Brainrots

Ascend into Brainrots

A Roblox experience owned by Komi's Store.

SimulatorENBrainrotIncrementalRebirth

Ascend into Brainrots is a simulator experience created on 2026-01-19. The game currently has 36 players online. It has accumulated 3,930,309 lifetime visits and 8,144 favorites. The title holds a 94% like percentage. The genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

🧠 Become a BRAINROT… and ASCEND 💰 Earn insane amounts of money 🌍 Unlock powerful zones 🔥 Increase your power to earn faster 🔁 Rebirth for massive multipliers 💥 Reach numbers beyond imagination… 👑 Can you become the RICHEST Brainrot? Tags: Brainrot, Memes, Lucky Block, Friends, Fun, Collect, Rainbow, Colorful, Rebirth, Simulator, Cute, Incremental, Idle

Last updated by the developer 6 Aug 2026, 10:29 UTC.

36
playing (measured 10 Aug 2026, 16:46 UTC)
3,930,309
lifetime visits
94%
liked (7,756 👍 / 520 👎)
8,249
favourites (2.1 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4610first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,674,463 · 100.0% win
Brainrot Area Unlocked · progression1,065,832 · 100.0% win
Tsunami Area Unlocked · progression714,659 · 77.9% win
Lucky Area Unlocked · progression483,272 · 52.4% win
Lava Zone Unlocked · progression248,842 · 26.2% win
Celestial Zone Unlocked · progression39,344 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3394no change
14 Aug 2026, 03:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.