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Anime Ascension X

Anime Ascension X

A Roblox experience owned by [S:Q] Games.

SimulatorENanimetrainingrebirth

Anime Ascension X is a simulator experience created on 2026-04-19. The game has accumulated 728,053 lifetime visits and holds 2,067 favorites. Currently, 10 players are active. The title maintains a 90% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

⚡ Become insanely powerful 💥 Reach INSANE levels of Anime Aura 🔥 Train like the strongest anime heroes 🌍 Unlock new zones 🔁 Rebirth for MASSIVE multipliers 👑 Reach MAX ASCENSION

Last updated by the developer 29 Jul 2026, 14:23 UTC.

10
playing (measured 10 Aug 2026, 15:20 UTC)
728,053
lifetime visits
90%
liked (1,001 👍 / 112 👎)
2,470
favourites (3.4 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:209first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
149 R$
MAX Airspeed
99 R$
Massive Aura
79 R$
X2 Yen
49 R$
X2 Damage
49 R$
X2 Power
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To AAX · welcome408,223 · 100.0% win
Unlock Final Bankai · progression23,845 · 6.9% win
Unlock Blind Admiral · other21,659 · 6.9% win
Unlock Ten Tails God Form · progression20,409 · 6.3% win
Unlock Supreme Conqueror · progression19,569 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1990no change
13 Oct 2026, 21:1890no change
3 Oct 2026, 21:1890no change
23 Sept 2026, 21:1790no change
13 Sept 2026, 20:1790no change
3 Sept 2026, 20:0790no change
24 Aug 2026, 18:1790no change
14 Aug 2026, 18:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.