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Run To Grab Brainrots!

Run To Grab Brainrots!

A Roblox experience owned by Escapes With Studios.

TycoonENbrainrotidlerunner

Run To Grab Brainrots! is a tycoon experience created on 2026-01-21. The game has recorded 7,343,635 lifetime visits and 447,152 favorites. Currently, 34 users are playing. The title holds a 92% like percentage. The description outlines gameplay involving running, upgrading speed, and collecting brainrots for offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Run To Grab Brainrots 🧠 Run fast so you don't fall! -How to Play? 🎮 -Run Run over the blocks for brainrots 🏃 -Upgrade your speed and become faster ⚡ -Stay alive and collect many Brainrots! 🛡️ -Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ -Upgrade your Brainrots and get more money! 💸 Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE 67 BRAINROT! 👍

Last updated by the developer 27 Jul 2026, 16:42 UTC.

34
playing (measured 10 Aug 2026, 14:02 UTC)
7,343,635
lifetime visits
92%
liked (4,634 👍 / 416 👎)
448,453
favourites (61.1 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost
329 R$
Speed Boost
129 R$
2x Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,076,765 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3492no change
13 Aug 2026, 22:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.