Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Get STRONG for Brainrots!

Get STRONG for Brainrots!

A Roblox experience owned by Get Strong for Brainrots.

SimulatorENidleclickermeme

Get STRONG for Brainrots! is a simulator experience created on 2026-03-04. It has recorded 30,290,703 lifetime visits and 42,935 favorites. Currently, 153 users are playing. The game holds a 96% like percentage. It supports PC, mobile, tablet, and console platforms with full controller compatibility.

Description (written by the developer; not a statement by this register)

Welcome to Get STRONG for Brainrots! 💪 🏋️ Upgrade your STRENGTH! 🧱 Smash through walls and collect BRAINROTS! 🎖️ Level Up your Brainrots and get more CASH! ⚡ Upgrade your power to get STRONGER faster! 💤 Your Brainrots earn cash OFFLINE! 👍 Like the game and join the group for MORE UPDATES! 🖥️ Experience it on PC, mobile, tablet, or console, with full controller compatibility.

Last updated by the developer 19 Aug 2026, 21:33 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
30,353,220
lifetime visits
96%
liked (34,060 👍 / 1,570 👎)
43,336
favourites (1.4 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

50163106.510 August 2026 — 163 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–180 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450-113
10 Aug 2026, 15:30163first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3796no change
23 Aug 2026, 15:3096no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.