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🌊 Tiny Ocean

🌊 Tiny Ocean

A Roblox experience owned by Fishy Co..

SimulatorENaquaticpvpprogression

Tiny Ocean is a simulator experience created on 2026-01-22. It currently has 22 players. The game has accumulated 1,697,034 lifetime visits and 3,609 favorites. User engagement metrics show a 78% like percentage. The description highlights fish growth, boss battles, and leaderboard hunting mechanics.

Description (written by the developer; not a statement by this register)

🌊 Welcome to Tiny Ocean! 🌊 🐟 Grow your fish! 🦀 Defeat bosses! 🔪 Hunt others to get on the leaderboards! 💪 Join Group and Like the Game for 10% XP Boost. 💪 ❗Join Discord to give feedback and report bugs!❗

Last updated by the developer 22 Jul 2026, 04:27 UTC.

22
playing (measured 10 Aug 2026, 22:46 UTC)
1,697,034
lifetime visits
78%
liked (1,397 👍 / 391 👎)
3,670
favourites (2.2 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:468first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Health
399 R$
x2 Damage
399 R$
x2 XP
399 R$
x1.5 Speed
299 R$
x2 Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome893,844 · 99.1% win
5 Food Collected · collection685,472 · 82.6% win
Fishy Business · other679,790 · 71.5% win
Level 5 · progression382,865 · 42.7% win
Claimed · other347,266 · 39.6% win
First Blood · other221,426 · 18.9% win
Level 10 · progression179,117 · 28.8% win
100 Food Collected · collection123,385 · 22.3% win
All Mine · other111,877 · 15.4% win
Kill Count 3 · other105,677 · 11.1% win
Level 15 · progression96,167 · 15.0% win
Level 20 · progression61,678 · 10.8% win
Kill Count 10 · other47,167 · 6.1% win
Level 25 · progression38,139 · 6.1% win
Level 30 · progression14,518 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0678no change
14 Aug 2026, 11:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.