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🐟 Feed A Fish

🐟 Feed A Fish

A Roblox experience owned by Bad Apples..

SimulatorENfishingpet simulationidle mechanics

Feed A Fish is a simulator experience created on 2026-06-02. It has accumulated 677,825 lifetime visits and 2,178 favorites. Currently, 79 users are playing. The experience holds a 92% like percentage. Players engage in fishing mechanics to grow fish and collect cash.

Description (written by the developer; not a statement by this register)

Catch fish, feed them, and watch them grow HUGE! Collect cash, level up, and unlock INSANE evolutions! How to Play: 1. Equip your fishing rod 🎣 2. Catch a fish 🐟 3. Feed it food 🍎 4. Watch it grow HUGE! ⏳ πŸŽ‰ JUST RELEASED! Enjoy weekly updates with NEW content! πŸ‘₯ Play with friends to earn a BONUS cash boost! 😴 Your fish generate cash offline! πŸ–₯️ Supports Desktop, Mobile, and Tablet players! ❀️ Made with love

Last updated by the developer 8 Jul 2026, 07:18 UTC.

79
playing (measured 10 Aug 2026, 23:03 UTC)
677,825
lifetime visits
91%
liked (1,485 πŸ‘ / 141 πŸ‘Ž)
2,559
favourites (3.8 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP (STACKS)
149 R$
x2 Money (STACKS)
129 R$
x2 Food Growth (STACKS)
129 R$
Autocatch
49 R$
Fast Autoclicker (WORKS OFFLINE)
29 R$
Sprint
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

919291.514 August 2026 β€” 92 % liked24 August 2026 β€” 92 % liked3 September 2026 β€” 92 % liked13 September 2026 β€” 91 % liked23 September 2026 β€” 91 % liked3 October 2026 β€” 91 % liked13 October 2026 β€” 91 % liked23 October 2026 β€” 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0091no change
13 Oct 2026, 21:5391no change
3 Oct 2026, 21:5291no change
23 Sept 2026, 21:5191no change
13 Sept 2026, 20:4891-1
3 Sept 2026, 20:4592no change
24 Aug 2026, 19:0592no change
14 Aug 2026, 19:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.