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Sajonara Tower 4

Sajonara Tower 4

A Roblox experience owned by 크롱 스튜디오.

SimulatorENtower climbingphysics destructionfalling tower

Sajonara Tower 4 is a simulator experience created on January 23, 2026. The game has recorded 1,476,085 lifetime visits and 3,501 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Sajonara Tower 4! Climb to the top of the tower and watch it fall!

Last updated by the developer 6 Aug 2026, 15:33 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
1,476,085
lifetime visits
97%
liked (4,811 👍 / 150 👎)
3,669
favourites (2.5 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

어드민 🛠️
1,499 R$
무지개 양탄자 🌈
749 R$
제트팩 🔥
349 R$
슈퍼 점프 패키지 💥
249 R$
6x 점프
99 R$
스피드 코일 💥
79 R$
4x 점프
79 R$
중력 코일 🌀
79 R$
2x 점프
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome965,528 · 100.0% win
Congratulations! · welcome18,280 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0497no change
13 Oct 2026, 15:0397no change
3 Oct 2026, 15:0297no change
23 Sept 2026, 15:0197no change
13 Sept 2026, 14:3897no change
3 Sept 2026, 14:3797no change
24 Aug 2026, 12:2297no change
14 Aug 2026, 12:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.