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Elevator Stairs Tower to VIP

Elevator Stairs Tower to VIP

A Roblox experience owned by PaoDiBatata.

Social & hangoutENsocialvipluckyblock

Elevator Stairs Tower to VIP is a social-hangout experience created on 2026-01-23. The game currently has 864 players. It has accumulated 34,528,619 lifetime visits and 4,716,093 favorites. User engagement metrics show a 90% like percentage. The description lists premium chat tags and icons as benefits.

Description (written by the developer; not a statement by this register)

PREMIUM BENEFITS: - Premium Chat Tag - Premium Icon above head - Half wait on Rare Purple Luckyblock 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 22 May 2026, 16:01 UTC.

354
playing (measured 17 Oct 2026, 07:50 UTC)
38,251,316
lifetime visits
91%
liked (7,547 👍 / 792 👎)
5,203,825
favourites (136.0 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13285249235426 September 202617 October 2026
500 measurements spanning 21 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–960 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Oct 2026, 07:50354-23
17 Oct 2026, 06:50377+6
17 Oct 2026, 05:50371-31
17 Oct 2026, 04:50402-18
17 Oct 2026, 03:50420+29
17 Oct 2026, 02:50391+81
17 Oct 2026, 01:50310+27
17 Oct 2026, 00:50283+37
16 Oct 2026, 23:50246+15
16 Oct 2026, 22:50231+74
16 Oct 2026, 21:50157-15
16 Oct 2026, 20:50172+6
16 Oct 2026, 19:50166-31
16 Oct 2026, 18:50197+10
16 Oct 2026, 17:50187-45
16 Oct 2026, 16:50232-19
16 Oct 2026, 15:50251-36
16 Oct 2026, 14:50287-53
16 Oct 2026, 13:50340+55
16 Oct 2026, 12:50285first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Sword
997 R$
Ban Hammer (OP)
399 R$
Fuse Bomb (OP)
349 R$
8 Bit Sword
299 R$
Freeze Ray Gun (OP)
249 R$
Laser Gun (Hit Kill)
249 R$
Heart Balloon (OP)
249 R$
Frozen Axe
222 R$
Become VIP Player
149 R$
Grapple Hook
125 R$
Gravity Coil (Jump Super High)
99 R$
Slap Hand!
99 R$
Healing Potion
49 R$
Speed Coil (Super Speed)
49 R$
Unicorn Plushie
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game! · welcome25,615,002 · 100.0% win
1/2 · other12,564,189 · 100.0% win
3/4 · other10,319,813 · 99.6% win
Not a Loser Anymore · progression9,374,671 · 85.5% win
I Still Have a Brain · other2,234,013 · 17.6% win
Easy Obby Badge · progression1,221,026 · 12.5% win
Maze Obby Badge · other984,481 · 8.7% win
Medium Obby Badge · progression708,218 · 6.3% win
Parachute Obby Badge · other531,977 · 4.3% win
Cracked Lava Obby Badge · progression516,190 · 4.2% win
Walls Jumps Obby · progression513,805 · 4.1% win
Glass Obby Badge · other444,382 · 3.3% win
Hard Obby Badge · progression415,747 · 3.6% win
Pick Obby Badge · progression349,814 · 2.7% win
Grassy Lines Obby Badge · progression320,580 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.521 August 202617 October 2026
1352 measurements spanning 56 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1352
Measured (UTC)% likedChange
17 Oct 2026, 07:5091no change
17 Oct 2026, 06:5091no change
17 Oct 2026, 05:5091no change
17 Oct 2026, 04:5091no change
17 Oct 2026, 03:5091no change
17 Oct 2026, 02:5091no change
17 Oct 2026, 01:5091no change
17 Oct 2026, 00:5091no change
16 Oct 2026, 23:5091no change
16 Oct 2026, 22:5091no change
16 Oct 2026, 21:5091no change
16 Oct 2026, 20:5091+1
16 Oct 2026, 19:5090no change
16 Oct 2026, 18:5090no change
16 Oct 2026, 17:5090no change
16 Oct 2026, 16:5090no change
16 Oct 2026, 15:5090no change
16 Oct 2026, 14:5090no change
16 Oct 2026, 13:5090no change
16 Oct 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.