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Bike Escape For Brainrots!

Bike Escape For Brainrots!

A Roblox experience owned by Scratch Labs.

ObbyENbrainrot memeidle earningsrebirth mechanic

Bike Escape For Brainrots! is an obby experience created on 2026-01-23. It has recorded 4,311,149 lifetime visits and 184,906 favorites. Currently, six users are playing. The game holds a 97% like percentage. Players ride through stages to collect items, dodge obstacles, and upgrade their progress.

Description (written by the developer; not a statement by this register)

Bike Escape For Brainrots! 🚲⚡ Ride through the stages and collect Brainrots 🧠✨ Dodge traps and obstacles across the map 🚧💨 Reach the finish and secure your Brainrots 🏁😄 Upgrade your Brainrots to earn more money 💵⬆️ Rebirth to boost your progress 🔁🔥 Your Brainrots earn money while you are offline 💤💎 Like the game and join the group to get a FREE MYTHICAL BRAINROT 👍🎁

Last updated by the developer 28 Jul 2026, 10:39 UTC.

6
playing (measured 10 Aug 2026, 14:01 UTC)
4,311,149
lifetime visits
97%
liked (11,988 👍 / 356 👎)
187,108
favourites (43.4 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Treadmill
499 R$
Training Boost
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0197no change
13 Oct 2026, 03:0097no change
3 Oct 2026, 02:5397no change
23 Sept 2026, 02:5397no change
13 Sept 2026, 02:5297no change
3 Sept 2026, 02:5197no change
24 Aug 2026, 02:5097no change
14 Aug 2026, 02:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.