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Build a Bridge for Brainrots 🏗️

Build a Bridge for Brainrots 🏗️

A Roblox experience owned by Get Win.

TycoonENbrainrot memeidle/tycoonbridge building

Build a Bridge for Brainrots 🏗️ is a tycoon experience created on 2026-03-01. The game has accumulated 1,051,988 lifetime visits and holds 3,089 favorites. Currently, eight players are active. The title maintains a 97% like percentage among users. It features mechanics involving bridge construction, resource collection, and offline earning capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Build a Bridge for Brainrots 🏗️ Run fast.. Build a Bridge. Get stronger. Don’t get caught. Collect Brainrots to earn cash 💨 Use your money to buy more speed 🏃‍♂️ Build a Bridge to enter the Next zone! 🌉 Upgrade your Brainrots to increase income 💸 Upgrade your base to unlock more slots 🏗️ 💤 Brainrots keep earning cash OFFLINE 💸! Like the Game and Join the Group for FREE EPIC BRAINROT! 👍

Last updated by the developer 12 Mar 2026, 02:06 UTC.

8
playing (measured 10 Aug 2026, 14:06 UTC)
1,051,988
lifetime visits
97%
liked (4,223 👍 / 111 👎)
3,297
favourites (3.1 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
199 R$
Vip
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome560,400 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1797no change
24 Aug 2026, 15:0897no change
14 Aug 2026, 15:0797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.