Statecraft: Nations Political Simulator
A Roblox experience owned by Statecraft: Nations Simulator.
SimulatorENpolitical simulationnation managementstrategy
Statecraft: Nations Political Simulator is a Roblox experience created on 2026-01-23. It currently has 19 players, 2,704,141 lifetime visits, an 88% like percentage, and 36,969 favorites. The genre is listed as null. The description highlights war, political simulation, and national leadership mechanics.
Description (written by the developer; not a statement by this register)
🌍 In Statecraft, the fate of the world is in your hands. ⚔️ WAR: Expand your country and your influence. Build alliances, declare wars, and lead your country through tense conflicts where every battle affects the economy, stability, and your grip on power. 🎭 POLITICAL SIMULATION: Join any of several international parties. Attend private meetings to align strategy, break ranks when it serves your interests, or plot behind the sidelines. 🏛️ NATIONAL LEADERSHIP: Manage internal events and bills that affect your country's stats. Maintain your democracy, consolidate your rule as a dictator, or declare yourself King or Queen - if you have enough power to do so. Fall too low and you're forced out of office. ⚖️ INTERNAL AFFAIRS: Respond to domestic crises and implement policies each quarter. Make choices that fit your political identity or prioritize survival; one miscalculation is another player's opportunity.
Last updated by the developer 2 Aug 2026, 16:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:47 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:51 | 88 | no change |
| 24 Aug 2026, 06:50 | 88 | no change |
| 14 Aug 2026, 06:49 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.