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Jump To Meet KPop Demon Hunters

Jump To Meet KPop Demon Hunters

A Roblox experience owned by Citro x Un.

Social & hangoutENKPopDanceSocial

Jump To Meet KPop Demon Hunters is a social-hangout experience created on 2026-01-23. The game currently has 5 players online. It has accumulated 2,355,344 lifetime visits, 6,376 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

Collaborate and jump up with your friends to meet your favorite KPop Demon Hunters characters and have a dance party!

Last updated by the developer 7 Mar 2026, 09:41 UTC.

5
playing (measured 10 Aug 2026, 14:47 UTC)
2,355,344
lifetime visits
89%
liked (7,283 👍 / 864 👎)
6,527
favourites (2.8 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:478first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Slap Hand
1 R$
Gravity Coil
1 R$
Speed Coil
1 R$
Sword
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 08:0689no change
3 Oct 2026, 08:0689no change
23 Sept 2026, 08:0589no change
13 Sept 2026, 08:0489no change
3 Sept 2026, 08:0489no change
24 Aug 2026, 08:0389no change
14 Aug 2026, 08:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.