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Save Brainrots from Anime

Save Brainrots from Anime

A Roblox experience owned by 67 game studios.

SimulatorENanimeidlesurvival

Save Brainrots from Anime is a Roblox experience created on 2026-01-24. It has recorded 2,396,771 lifetime visits and 2,728 favorites. Currently, four users are playing. The game holds a 94% like percentage. No specific genre is assigned in the data. The experience involves running, collecting items, and upgrading speed mechanics.

Description (written by the developer; not a statement by this register)

🔥 Save Brainrots from Anime How to play: - Run from Anime to survive! 🔥 - Collect brainrots, farther to go means better luck! ✨ - Earn Cash from your Brainrots! 💰 - Upgrade your speed to run faster! ⚡ - Rebirth to increase your multiplier and unlock Boots! ♻️ - Unlock and Equip new boots to increase your speed! 👟 💤 Your brainrots works OFFLINE and generates Cash! 👍 Like the game and join the Group for OP 67 Brainrot!

Last updated by the developer 1 Mar 2026, 16:42 UTC.

4
playing (measured 10 Aug 2026, 14:00 UTC)
2,396,771
lifetime visits
94%
liked (2,570 👍 / 172 👎)
2,818
favourites (1.2 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE Speed Boost
349 R$
Speed Boost
199 R$
x2 Cash
179 R$
Rainbow Carpet
179 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0294no change
13 Oct 2026, 08:0194no change
3 Oct 2026, 08:0094no change
23 Sept 2026, 07:5394no change
13 Sept 2026, 07:5394no change
3 Sept 2026, 07:5294no change
24 Aug 2026, 07:5194no change
14 Aug 2026, 07:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.