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Break the Lucky Block and Escape Sammy!

Break the Lucky Block and Escape Sammy!

A Roblox experience owned by garnier brainrot 100x aura +2 speed.

ObbyENlucky blockescaperebirth

Break the Lucky Block and Escape Sammy! is an obby experience on Roblox, created in 2026, with over 20.5 million lifetime visits. It records 804 playing now, a like rating of 86%, 667,130 favourites.

Description (written by the developer; not a statement by this register)

Get past Sammy and break his Lucky Blocks! 🧊 Smash his lucky blocks before he catches you! ⛏️ Collect the brains that drop and find rare mutations! ✨ Bring them back to your plot to earn money! 💰 Upgrade your pickaxe to crush blocks even faster! 🛠️ Rebirth to unlock huge coin multipliers and build new floors! 🚀 If you enjoy the game, don't forget to leave a like and favorite! 👍⭐

Last updated by the developer 24 Oct 2026, 12:54 UTC.

540
playing (measured 24 Oct 2026, 20:50 UTC)
21,654,311
lifetime visits
85%
liked (10,879 👍 / 1,870 👎)
716,377
favourites (33.1 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3002,3751,337.55404 October 202624 October 2026
500 measurements spanning 21 days, net -201. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
24 Oct 2026, 20:50540-10
24 Oct 2026, 19:50550-25
24 Oct 2026, 18:50575-59
24 Oct 2026, 17:50634-26
24 Oct 2026, 16:50660-13
24 Oct 2026, 15:50673-192
24 Oct 2026, 14:50865-1,145
24 Oct 2026, 13:502,010+990
24 Oct 2026, 12:501,020+140
24 Oct 2026, 11:50880+151
24 Oct 2026, 10:50729-12
24 Oct 2026, 09:50741-4
24 Oct 2026, 08:50745+43
24 Oct 2026, 07:50702-9
24 Oct 2026, 06:50711-91
24 Oct 2026, 05:50802+31
24 Oct 2026, 04:50771-57
24 Oct 2026, 03:50828+73
24 Oct 2026, 02:50755-16
24 Oct 2026, 01:50771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
Fuse Luck X2
199 R$
Auto Collect [Permanent]
49 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,202,825 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858886.513 August 202624 October 2026
1529 measurements spanning 72 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1529
Measured (UTC)% likedChange
24 Oct 2026, 20:5085no change
24 Oct 2026, 19:5085no change
24 Oct 2026, 18:5085no change
24 Oct 2026, 17:5085no change
24 Oct 2026, 16:5085no change
24 Oct 2026, 15:5085no change
24 Oct 2026, 14:5085no change
24 Oct 2026, 13:5085no change
24 Oct 2026, 12:5085no change
24 Oct 2026, 11:5085no change
24 Oct 2026, 10:5085no change
24 Oct 2026, 09:5085no change
24 Oct 2026, 08:5085no change
24 Oct 2026, 07:5085no change
24 Oct 2026, 06:5085no change
24 Oct 2026, 05:5085no change
24 Oct 2026, 04:5085no change
24 Oct 2026, 03:5085no change
24 Oct 2026, 02:5085no change
24 Oct 2026, 01:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.