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💨 Fart Training

💨 Fart Training

A Roblox experience owned by TPC Games.

SimulatorENsimulatorpet collectionidle progression

💨 Fart Training is a simulator experience created on 2026-01-26. It has recorded 11,834,316 lifetime visits and 505,904 favorites. Currently, 295 users are playing. The title holds a 93% like percentage. The game features mechanics involving farts, pets, and leaderboards within its simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to FART TRAINING 👍 Next REWARD at 10k LIKES! 🎁 Use codes "RELEASE, UPDATE, ABUSE, DESERT, 1KLIKE, 2500LIKE, HELL, 5KLIKE, EASTER, EVENT, MAJOR, STEAMPUNK, ANIME, MAJ3R, REWARD" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! ⚡ x2 Fart every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Fart How to Play: 💨 Fart to knock over objects and grow stronger! 💩 Aim for the gold and poop the farthest in the arena! 🥚 Buy new eggs and hatch adorable pets! ⚡️ Purchase powerful farts and become the ultimate player! 🏆 Dominate the leaderboard and claim the #1 spot! ⏳ Your character keeps progressing even while you’re offline! TAGS: wall, police, brainrot, pets, tsunami, lava, disaster, tycoon, simulator, glider, lucky, lucky block, sand, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train

Last updated by the developer 13 Aug 2026, 21:42 UTC.

89
playing (measured 1 Sept 2026, 20:50 UTC)
12,340,181
lifetime visits
93%
liked (13,716 👍 / 958 👎)
556,860
favourites (45.1 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8955132010 August 20261 September 2026
266 measurements spanning 22 days, net -447. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–620 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 266
Measured (UTC)PlayersChange
1 Sept 2026, 20:5089-17
1 Sept 2026, 19:50106+6
1 Sept 2026, 18:50100-34
1 Sept 2026, 17:50134-9
1 Sept 2026, 16:50143+1
1 Sept 2026, 15:50142-25
1 Sept 2026, 14:50167+15
1 Sept 2026, 13:50152-34
1 Sept 2026, 12:50186-1
1 Sept 2026, 11:50187-11
1 Sept 2026, 10:50198+56
1 Sept 2026, 09:50142-23
1 Sept 2026, 08:50165+24
1 Sept 2026, 07:50141-27
1 Sept 2026, 06:50168-13
1 Sept 2026, 05:50181+40
1 Sept 2026, 04:50141-14
1 Sept 2026, 03:50155+24
1 Sept 2026, 02:50131-7
1 Sept 2026, 01:50138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100% Darkmatter Chance
1,000 R$
100% Rainbow Chance
600 R$
100% Golden Chance
300 R$
Max Rebirth
250 R$
x2 Rebirth
180 R$
Magic Eggs
150 R$
x6 Egg Hatch
150 R$
Shiny Hunter
150 R$
+3 Pet Equip
125 R$
2x Training
100 R$
Lucky Eggs
50 R$
+150 Inventory Space
30 R$
Fast Hatch
30 R$
+50 Inventory Space
10 R$
Auto Rebirth
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,792,754 · 0.00% win
Ascended · progression2,496,696 · 0.00% win
Hatch A Pet · collection2,141,593 · 0.00% win
15 Minutes Played · progression838,342 · 0.00% win
Joined The Group! · social570,678 · 0.00% win
1 Hour Played · other286,793 · 0.00% win
1,000 Hatches · collection13,659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202622 October 2026
272 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 272
Measured (UTC)% likedChange
22 Oct 2026, 19:3093no change
12 Oct 2026, 19:2393no change
2 Oct 2026, 19:2293no change
22 Sept 2026, 19:2293no change
12 Sept 2026, 19:2193no change
2 Sept 2026, 19:2093no change
1 Sept 2026, 20:5093no change
1 Sept 2026, 19:5093no change
1 Sept 2026, 18:5093no change
1 Sept 2026, 17:5093no change
1 Sept 2026, 16:5093no change
1 Sept 2026, 15:5093no change
1 Sept 2026, 14:5093no change
1 Sept 2026, 13:5093no change
1 Sept 2026, 12:5093no change
1 Sept 2026, 11:5093no change
1 Sept 2026, 10:5093no change
1 Sept 2026, 09:5093no change
1 Sept 2026, 08:5093no change
1 Sept 2026, 07:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.