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💨 Fart Training

💨 Fart Training

A Roblox experience owned by TPC Games.

SimulatorENsimulatorpet collectionidle progression

💨 Fart Training is a simulator experience created on 2026-01-26. It has recorded 11,834,316 lifetime visits and 505,904 favorites. Currently, 295 users are playing. The title holds a 93% like percentage. The game features mechanics involving farts, pets, and leaderboards within its simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to FART TRAINING 👍 Next REWARD at 10k LIKES! 🎁 Use codes "RELEASE, UPDATE, ABUSE, DESERT, 1KLIKE, 2500LIKE, HELL, 5KLIKE, EASTER, EVENT, MAJOR, STEAMPUNK, ANIME, MAJ3R, REWARD" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! ⚡ x2 Fart every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Fart How to Play: 💨 Fart to knock over objects and grow stronger! 💩 Aim for the gold and poop the farthest in the arena! 🥚 Buy new eggs and hatch adorable pets! ⚡️ Purchase powerful farts and become the ultimate player! 🏆 Dominate the leaderboard and claim the #1 spot! ⏳ Your character keeps progressing even while you’re offline! TAGS: wall, police, brainrot, pets, tsunami, lava, disaster, tycoon, simulator, glider, lucky, lucky block, sand, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train

Last updated by the developer 13 Aug 2026, 21:42 UTC.

89
playing (measured 1 Sept 2026, 20:50 UTC)
12,340,181
lifetime visits
93%
liked (13,057 👍 / 915 👎)
530,253
favourites (43.0 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8955132010 August 20261 September 2026
266 measurements spanning 22 days, net -447. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–620 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 266
Measured (UTC)PlayersChange
1 Sept 2026, 20:5089-17
1 Sept 2026, 19:50106+6
1 Sept 2026, 18:50100-34
1 Sept 2026, 17:50134-9
1 Sept 2026, 16:50143+1
1 Sept 2026, 15:50142-25
1 Sept 2026, 14:50167+15
1 Sept 2026, 13:50152-34
1 Sept 2026, 12:50186-1
1 Sept 2026, 11:50187-11
1 Sept 2026, 10:50198+56
1 Sept 2026, 09:50142-23
1 Sept 2026, 08:50165+24
1 Sept 2026, 07:50141-27
1 Sept 2026, 06:50168-13
1 Sept 2026, 05:50181+40
1 Sept 2026, 04:50141-14
1 Sept 2026, 03:50155+24
1 Sept 2026, 02:50131-7
1 Sept 2026, 01:50138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100% Darkmatter Chance
1,000 R$
100% Rainbow Chance
600 R$
100% Golden Chance
300 R$
Max Rebirth
250 R$
x2 Rebirth
180 R$
x6 Egg Hatch
150 R$
Shiny Hunter
150 R$
Magic Eggs
150 R$
+3 Pet Equip
125 R$
2x Training
100 R$
Lucky Eggs
50 R$
Fast Hatch
30 R$
+150 Inventory Space
30 R$
+50 Inventory Space
10 R$
Auto Rebirth
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,792,754 · 0.00% win
Ascended · progression2,496,696 · 0.00% win
Hatch A Pet · collection2,141,593 · 0.00% win
15 Minutes Played · progression838,342 · 0.00% win
Joined The Group! · social570,678 · 0.00% win
1 Hour Played · other286,793 · 0.00% win
1,000 Hatches · collection13,659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 20262 September 2026
267 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 267
Measured (UTC)% likedChange
2 Sept 2026, 19:2093no change
1 Sept 2026, 20:5093no change
1 Sept 2026, 19:5093no change
1 Sept 2026, 18:5093no change
1 Sept 2026, 17:5093no change
1 Sept 2026, 16:5093no change
1 Sept 2026, 15:5093no change
1 Sept 2026, 14:5093no change
1 Sept 2026, 13:5093no change
1 Sept 2026, 12:5093no change
1 Sept 2026, 11:5093no change
1 Sept 2026, 10:5093no change
1 Sept 2026, 09:5093no change
1 Sept 2026, 08:5093no change
1 Sept 2026, 07:5093no change
1 Sept 2026, 06:5093no change
1 Sept 2026, 05:5093no change
1 Sept 2026, 04:5093no change
1 Sept 2026, 03:5093no change
1 Sept 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.