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🦴 Ragdoll Training

🦴 Ragdoll Training

A Roblox experience owned by TPC Games.

SimulatorENragdoll physicspet collectionslap mechanic

Ragdoll Training is a simulator experience created on April 1, 2026. It currently has 71 players and 1,575,860 lifetime visits. The game holds 86,194 favorites and maintains an 84% like percentage. Players engage in slap-based mechanics to earn gold and hatch pets. Weekly updates and premium benefits are available within the experience.

Description (written by the developer; not a statement by this register)

Welcome to RAGDOLL TRAINING 👍 Next REWARD at 1k LIKES! 🎁 Use codes "RELEASE, UPDATE, MAJ3R, REWARD" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! ⚡ x2 Energy every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Energy How to Play: 👋 Get slapped in the face and grow even stronger! 💥 Fly off into the distance like a ragdoll from the smack and earn gold! 🥚 Buy new eggs and hatch adorable pets! ⚡️ Purchase powerful Slaps and become the ultimate player! 🏆 Dominate the leaderboard and claim the #1 spot! ⏳ Your character keeps progressing even while you’re offline! TAGS: wall, police, brainrot, pets, tsunami, lava, disaster, tycoon, simulator, glider, lucky, lucky block, sand, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train, ragdoll, simulator, train, slap, battle

Last updated by the developer 26 Jun 2026, 19:45 UTC.

71
playing (measured 10 Aug 2026, 14:00 UTC)
1,575,860
lifetime visits
86%
liked (1,242 👍 / 201 👎)
99,504
favourites (63.1 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0089first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max Rebirth
250 R$
x2 Rebirth
180 R$
Magic Eggs
150 R$
x6 Egg Hatch
150 R$
VIP
150 R$
+3 Pet Equip
125 R$
x2 Training
100 R$
Lucky Eggs
50 R$
x2 Cash
40 R$
x2 Energy
30 R$
Fast Hatch
30 R$
+50 Inventory Space
10 R$
Auto Rebirth
5 R$
Run Boost
3 R$
Jump Boost
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,086,642 · 100.0% win
Rebirth Master · progression611,723 · 100.0% win
Hatch A Pet · collection442,023 · 100.0% win
Joined The Group! · social172,028 · 65.0% win
15 Minutes Played · other123,145 · 45.4% win
1 Hour Played · other26,393 · 14.4% win
1,000 Hatches · collection712 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868514 August 2026 — 84 % liked24 August 2026 — 85 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3286no change
13 Oct 2026, 14:3186no change
3 Oct 2026, 14:2386no change
23 Sept 2026, 14:2286no change
13 Sept 2026, 14:1586no change
3 Sept 2026, 14:0886+1
24 Aug 2026, 12:0385+1
14 Aug 2026, 12:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.