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EVERY SCP

EVERY SCP

A Roblox experience owned by Containment Games.

HorrorENhorrorSCP Foundationaction

EVERY SCP is a horror experience created on 2026-01-26. It has 8,777,267 lifetime visits, 578,012 favorites, and an 81% like percentage. Currently, 117 users are playing.

Description (written by the developer; not a statement by this register)

Are you ready for all SCP? Fight SCPs, level up, and become the SCP master. Upgrade, get better guns, and demonstrate monsters. Like the game if you enjoyed! Join the group for coins!

Last updated by the developer 19 Aug 2026, 09:53 UTC.

74
playing (measured 21 Aug 2026, 20:54 UTC)
8,829,373
lifetime visits
81%
liked (2,242 👍 / 530 👎)
590,239
favourites (66.8 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

741028810 August 2026 — 102 players21 August 2026 — 74 players10 August 202621 August 2026
2 measurements spanning 11 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–106 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5474-28
10 Aug 2026, 14:45102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Guns
799 R$
BECOME 096 (Damage)
119 R$
2x Cash
99 R$
Super Minigun
79 R$
Lightning SMG
39 R$
SCP 3008
19 R$
SCP 999 Morph
19 R$
SCP 3199
9 R$
SCP 049 Morph
7 R$
CLASS-D Morph
7 R$
Super Shotgun!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the boss · progression3,344,924 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked21 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1781no change
23 Aug 2026, 21:1681no change
21 Aug 2026, 20:5481no change
13 Aug 2026, 21:1681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.