[NEW MAP🍝] COOKED (BETA)
A Roblox experience owned by MrSmartyPants.
HorrorENhorrorhide-and-seekfood-theme
[NEW MAP🍝] COOKED (BETA) is a horror experience created on 2026-01-27. It currently has 73 players online. The title has accumulated 617,502 lifetime visits and 17,317 favorites. User engagement shows a 92% like percentage. The game functions as a hide and seek simulation involving food and chef roles.
Description (written by the developer; not a statement by this register)
You eat food every day… but what if YOU were the food? COOKED is a hide & seek horror game where it’s FOOD vs. CHEF! 🍴FOOD: Hide and avoid being cooked. Find items to help you survive. 🧑🍳CHEF: Find and COOK everyone! Don’t keep Smarty hungry… ⭐Like the game? Show support by leaving a LIKE & FAVOURITE! ⚠️GAME IS IN BETA! Report any bugs or glitches you find in the Smarty server! Inspired by 'Hide & Seek: Extreme' and 'Friday the 13th: The Game'
Last updated by the developer 10 Aug 2026, 09:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 38 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:22 | 92 | no change |
| 24 Aug 2026, 20:06 | 92 | no change |
| 14 Aug 2026, 20:06 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.