[X2 TIX] Scream Jam
A Roblox experience owned by Weird Productions R.
HorrorENasymmetricaltestinghorror
[X2 TIX] Scream Jam is a horror experience created on 2026-04-26. It currently has 300 players online. The game has accumulated 3,394,099 lifetime visits and 26,950 favorites. It holds a 77% like percentage. The description indicates the game serves as a testing ground for characters, with future changes planned.
Description (written by the developer; not a statement by this register)
This game is currently a testing grounds for characters; with the future recode, it'll become different from other asymmetrical games. Anything & everything in the game is subject to change.
Last updated by the developer 28 Aug 2026, 11:04 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 04:50 | 94 | -58 |
| 31 Aug 2026, 03:50 | 152 | +6 |
| 31 Aug 2026, 02:50 | 146 | -9 |
| 31 Aug 2026, 01:50 | 155 | -62 |
| 31 Aug 2026, 00:50 | 217 | -13 |
| 30 Aug 2026, 23:50 | 230 | -6 |
| 30 Aug 2026, 22:50 | 236 | +41 |
| 30 Aug 2026, 21:50 | 195 | -7 |
| 30 Aug 2026, 20:50 | 202 | -35 |
| 30 Aug 2026, 19:50 | 237 | +17 |
| 30 Aug 2026, 18:50 | 220 | +7 |
| 30 Aug 2026, 17:50 | 213 | -24 |
| 30 Aug 2026, 16:50 | 237 | -19 |
| 30 Aug 2026, 15:50 | 256 | +47 |
| 30 Aug 2026, 14:50 | 209 | +16 |
| 30 Aug 2026, 13:50 | 193 | +38 |
| 30 Aug 2026, 12:50 | 155 | +21 |
| 30 Aug 2026, 11:50 | 134 | +21 |
| 30 Aug 2026, 10:50 | 113 | -19 |
| 30 Aug 2026, 09:50 | 132 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:16 | 76 | no change |
| 31 Aug 2026, 04:50 | 76 | no change |
| 31 Aug 2026, 03:50 | 76 | no change |
| 31 Aug 2026, 02:50 | 76 | no change |
| 31 Aug 2026, 01:50 | 76 | no change |
| 31 Aug 2026, 00:50 | 76 | no change |
| 30 Aug 2026, 23:50 | 76 | no change |
| 30 Aug 2026, 22:50 | 76 | no change |
| 30 Aug 2026, 21:50 | 76 | no change |
| 30 Aug 2026, 20:50 | 76 | no change |
| 30 Aug 2026, 19:50 | 76 | no change |
| 30 Aug 2026, 18:50 | 76 | no change |
| 30 Aug 2026, 17:50 | 76 | no change |
| 30 Aug 2026, 16:50 | 76 | no change |
| 30 Aug 2026, 15:50 | 76 | no change |
| 30 Aug 2026, 14:50 | 76 | no change |
| 30 Aug 2026, 13:50 | 76 | no change |
| 30 Aug 2026, 12:50 | 76 | no change |
| 30 Aug 2026, 11:50 | 76 | no change |
| 30 Aug 2026, 10:50 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.