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Catboy Cart Ride!

Catboy Cart Ride!

A Roblox experience owned by MegaCat.

ObbyENcatboykawaiiobby

Catboy Cart Ride! is an obby experience created by MegaCat on January 29, 2026. The game has accumulated 650,551 lifetime visits and 12,109 favorites. Currently, 125 players are active. The title holds an 87% like percentage. Tags include catboy, anime, and kawaii themes.

Description (written by the developer; not a statement by this register)

Can you get to the finish? <3 Don't forget Like & Favorite! :3 Important: This game is created for humorous purposes and should not be taken seriously. Tags: Catboy; Cat Boy; Cat; Anime; Neko; Manga; Kawaii; Cute; Vibe; Obby. Created by MegaCat in November 2025.

Last updated by the developer 17 Aug 2026, 08:38 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
717,751
lifetime visits
86%
liked (4,018 👍 / 680 👎)
15,524
favourites (21.6 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5012587.516 August 2026 — 125 players21 August 2026 — 50 players16 August 202621 August 2026
2 measurements spanning 5 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–136 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450-75
16 Aug 2026, 18:00125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher! :3
160 R$
BoomBox! :3
80 R$
Grapple Hook! :3
80 R$
Rainbow Carpet! :3
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Catboy Heaven! · welcome575,778 · 100.0% win
Finish! · progression95,623 · 31.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.516 August 2026 — 87 % liked21 August 2026 — 86 % liked26 August 2026 — 86 % liked5 September 2026 — 86 % liked15 September 2026 — 86 % liked25 September 2026 — 86 % liked5 October 2026 — 86 % liked15 October 2026 — 86 % liked16 August 202615 October 2026
8 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 18:0286no change
5 Oct 2026, 18:0286no change
25 Sept 2026, 18:0286no change
15 Sept 2026, 18:0186no change
5 Sept 2026, 18:0186no change
26 Aug 2026, 18:0186no change
21 Aug 2026, 20:5486-1
16 Aug 2026, 18:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.