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Catboy Obby 🐾

Catboy Obby 🐾

A Roblox experience owned by leirina.

ObbyENcatboykawaiiparkour

Catboy Obby 🐾 is an obby experience created on 2026-05-10. It has 523,882 lifetime visits and 19,500 favorites. Currently, 104 players are active. The game holds an 81% like percentage. It features 42 stages with a pastel color scheme and rebirth mechanics. The content is designed for entertainment and parkour gameplay.

Description (written by the developer; not a statement by this register)

🐾 Welcome to Catboy Obby! 🐾 BUG FIXES Embark on the cutest adventure ever! Jump, climb, and parkour your way through fun stages filled with adorable catboys, pastel colour scheme, and meows! • Filled with MEOWS! • Easy and fun obby for everyone • 42 Cute catboy-themed stages • Rebirths • Play with your friends! This game is purely for entertainment purposes Can you reach the end and become the ultimate catboy? Don't forget to LIKE 👍 and FAVORITE ❤️ the game to support future updates! Tags: catboy, manga, obby, parkour, cute, kawaii, anime, neko, cats, aesthetic, fun, easy obby, rainbow, friends, challenge, moe

Last updated by the developer 21 Aug 2026, 22:42 UTC.

94
playing (measured 21 Aug 2026, 22:50 UTC)
662,189
lifetime visits
80%
liked (2,309 👍 / 578 👎)
28,321
favourites (42.8 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94159126.514 August 2026 — 159 players21 August 2026 — 113 players21 August 2026 — 128 players21 August 2026 — 94 players14 August 202621 August 2026
4 measurements spanning 8 days, net -65. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–169 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5094-34
21 Aug 2026, 21:50128+15
21 Aug 2026, 20:54113-46
14 Aug 2026, 02:23159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
Flying Cloud
179 R$
Grapple Hook
79 R$
Laser Gun
59 R$
Gravity Coil
29 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome521,915 · 100.0% win
Finish! · progression154,991 · 98.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
5 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4880no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480-1
14 Aug 2026, 22:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.