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[🌮 TACO] 🐧Launch a Penguin!

[🌮 TACO] 🐧Launch a Penguin!

A Roblox experience owned by Cart Curt Games.

TycoonENincrementalrebirthphysics

Launch a Penguin! is a tycoon experience created on 2026-01-30. It currently has 102 players. The game has 5,963,045 lifetime visits, a 92% like percentage, and 192,519 favorites.

Description (written by the developer; not a statement by this register)

🐧Welcome to Launch a Penguin! 🥚 Grow your penguin and try to get stronger ones! 💥 Load your penguin into the cannon and launch it as far as you can! 💰 The further it flies, the more cash you earn! ⏫ Upgrade your grow & cannon power to go even further with rarer penguins! 🔁 Rebirth to unlock powerful new cannons, reach brand new biomes and dominate the distance leaderboard! 🎮 Play on PC, Mobile, Tablet, or Console with full support! 🎉 Have fun and don't forget to check our socials for Exclusive Content!

Last updated by the developer 17 Aug 2026, 22:23 UTC.

77
playing (measured 21 Aug 2026, 20:54 UTC)
5,998,687
lifetime visits
92%
liked (10,575 👍 / 913 👎)
193,205
favourites (32.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

778480.510 August 2026 — 84 players21 August 2026 — 77 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–85 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5477-7
10 Aug 2026, 14:2084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hatch x8
499 R$
Hatch x3
299 R$
x2 Launch Power
269 R$
Vip
229 R$
x2 Click
229 R$
+2 Pets
200 R$
x2 Cash
159 R$
Auto Clicker
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Golden Cup · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:1992no change
24 Aug 2026, 00:1892no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 00:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.