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Knock Knock [FOREST]

Knock Knock [FOREST]

A Roblox experience owned by jacobis.

HorrorENhorrorpranktraps

Knock Knock [FOREST] is a horror experience created on 2026-02-01. It has accumulated 20,381,919 lifetime visits and 37,784 favorites. Currently, 1,137 players are active. The game holds an 81% like percentage. Its genre is classified as horror.

Description (written by the developer; not a statement by this register)

In Knock Knock, you have to prank your neighbor by knocking and running away! However... your neighbor is a little unusual. In this game you: 1. Knock on their door 2. Run 3. Get money from getting chased 4. Buy traps Controls: B/L1 - Emote Shift/ButtonY - Run Ctrl/ButtonX - Crawl Please like if you enjoyed! If you disliked please leave feedback. Contains flashing lights Tags: Amber Alert, Horror, Scary, Ding Dong Ditch

Last updated by the developer 5 Jun 2026, 05:26 UTC.

488
playing (measured 3 Sept 2026, 13:50 UTC)
21,893,732
lifetime visits
81%
liked (9,756 👍 / 2,268 👎)
41,196
favourites (1.9 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22192957548810 August 20263 September 2026
304 measurements spanning 24 days, net -232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 115–1,035 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 304
Measured (UTC)PlayersChange
3 Sept 2026, 13:50488-29
3 Sept 2026, 12:50517+113
3 Sept 2026, 11:50404+41
3 Sept 2026, 07:50363+69
3 Sept 2026, 06:50294+38
3 Sept 2026, 05:50256+35
3 Sept 2026, 04:50221-47
3 Sept 2026, 03:50268-1
3 Sept 2026, 02:50269-32
3 Sept 2026, 01:50301+4
3 Sept 2026, 00:50297-38
2 Sept 2026, 23:50335-22
2 Sept 2026, 22:50357+4
2 Sept 2026, 21:50353+78
2 Sept 2026, 20:50275+7
2 Sept 2026, 19:50268-93
2 Sept 2026, 18:50361-103
2 Sept 2026, 17:50464-29
2 Sept 2026, 16:50493-1
2 Sept 2026, 15:50494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vampire
649 R$
Cameraman
399 R$
Assassin
399 R$
Party
399 R$
Cameraman Bundle
379 R$
Poison
299 R$
Rich
249 R$
Doctor Bundle
199 R$
Thrower
149 R$
Taser
149 R$
VIP
149 R$
Gun Color
49 R$
Decorator
49 R$
Tank
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Easy Mode! · progression703,151 · 13.6% win
Survive Medium Mode! · progression253,176 · 4.1% win
Survive Hard Mode · progression52,748 · 0.30% win
Survive Extreme Mode · progression40,255 · 0.60% win
Medic · other22,205 · 0.20% win
Survivalist · other17,074 · 0.30% win
How Did We Get Here? · other12,396 · 0.40% win
Absolute Hell · other3,665 · 0.00% win
Absolutely How Did We Get Here · other2,702 · 0.00% win
Super Survivalist · other1,403 · 0.00% win
Absolute Musical Hell · other347 · 0.00% win
True Survivalist · other248 · 0.00% win
Fortune · other96 · 0.00% win
Tester · other35 · 0.00% win
Developer · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 20263 September 2026
304 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 304
Measured (UTC)% likedChange
3 Sept 2026, 13:5081no change
3 Sept 2026, 12:5081no change
3 Sept 2026, 11:5081no change
3 Sept 2026, 07:5081no change
3 Sept 2026, 06:5081no change
3 Sept 2026, 05:5081no change
3 Sept 2026, 04:5081no change
3 Sept 2026, 03:5081no change
3 Sept 2026, 02:5081no change
3 Sept 2026, 01:5081no change
3 Sept 2026, 00:5081no change
2 Sept 2026, 23:5081no change
2 Sept 2026, 22:5081no change
2 Sept 2026, 21:5081no change
2 Sept 2026, 20:5081no change
2 Sept 2026, 19:5081no change
2 Sept 2026, 18:5081no change
2 Sept 2026, 17:5081no change
2 Sept 2026, 16:5081no change
2 Sept 2026, 15:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.