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Knock Knock [FOREST]

Knock Knock [FOREST]

A Roblox experience owned by jacobis.

HorrorENhorrorpranktraps

Knock Knock [FOREST] is a horror experience on Roblox, created in 2026, with over 23.3 million lifetime visits. It records 93 playing now, a like rating of 81%, 43,436 favourites.

Description (written by the developer; not a statement by this register)

In Knock Knock, you have to prank your neighbor by knocking and running away! However... your neighbor is a little unusual. In this game you: 1. Knock on their door 2. Run 3. Get money from getting chased 4. Buy traps Controls: B/L1 - Emote Shift/ButtonY - Run Ctrl/ButtonX - Crawl Please like if you enjoyed! If you disliked please leave feedback. Contains flashing lights Tags: Amber Alert, Horror, Scary, Ding Dong Ditch

Last updated by the developer 13 Sept 2026, 00:50 UTC.

93
playing (measured 8 Oct 2026, 03:50 UTC)
23,352,980
lifetime visits
81%
liked (10,312 👍 / 2,362 👎)
44,206
favourites (1.9 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9354131717 September 20268 October 2026
500 measurements spanning 21 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–608 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
8 Oct 2026, 03:5093-52
8 Oct 2026, 02:50145-6
8 Oct 2026, 01:50151+9
8 Oct 2026, 00:50142-19
7 Oct 2026, 23:50161+18
7 Oct 2026, 22:50143+5
7 Oct 2026, 21:50138+9
7 Oct 2026, 20:50129+7
7 Oct 2026, 19:50122+3
7 Oct 2026, 18:50119-8
7 Oct 2026, 17:50127-33
7 Oct 2026, 16:50160+31
7 Oct 2026, 15:50129-45
7 Oct 2026, 14:50174no change
7 Oct 2026, 13:50174-27
7 Oct 2026, 12:50201+3
7 Oct 2026, 11:50198+17
7 Oct 2026, 10:50181+24
7 Oct 2026, 09:50157+29
7 Oct 2026, 08:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vampire
649 R$
Party
399 R$
Cameraman
399 R$
Assassin
399 R$
Cameraman Bundle
379 R$
Poison
299 R$
Rich
249 R$
Doctor Bundle
199 R$
Thrower
149 R$
Taser
149 R$
VIP
149 R$
Tank
49 R$
Decorator
49 R$
Gun Color
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Easy Mode! · progression758,459 · 9.3% win
Survive Medium Mode! · progression270,259 · 4.0% win
Survive Hard Mode · progression54,735 · 0.40% win
Survive Extreme Mode · progression42,793 · 0.60% win
Medic · other23,281 · 0.20% win
Survivalist · other18,324 · 0.30% win
How Did We Get Here? · other18,323 · 0.30% win
Absolute Hell · other3,848 · 0.00% win
Absolutely How Did We Get Here · other2,751 · 0.00% win
Super Survivalist · other1,529 · 0.00% win
Absolute Musical Hell · other391 · 0.00% win
True Survivalist · other265 · 0.00% win
Fortune · other100 · 0.00% win
Tester · other35 · 0.00% win
Developer · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 202622 October 2026
1131 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1131
Measured (UTC)% likedChange
22 Oct 2026, 16:5281no change
12 Oct 2026, 16:5081no change
8 Oct 2026, 03:5081no change
8 Oct 2026, 02:5081no change
8 Oct 2026, 01:5081no change
8 Oct 2026, 00:5081no change
7 Oct 2026, 23:5081no change
7 Oct 2026, 22:5081no change
7 Oct 2026, 21:5081no change
7 Oct 2026, 20:5081no change
7 Oct 2026, 19:5081no change
7 Oct 2026, 18:5081no change
7 Oct 2026, 17:5081no change
7 Oct 2026, 16:5081no change
7 Oct 2026, 15:5081no change
7 Oct 2026, 14:5081no change
7 Oct 2026, 13:5081no change
7 Oct 2026, 12:5081no change
7 Oct 2026, 11:5081no change
7 Oct 2026, 10:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.