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Deadlift Simulator

Deadlift Simulator

A Roblox experience owned by 6 Pack Studios.

SimulatorENweightliftingpet collectiongym progression

Deadlift Simulator is a simulator experience created on 2026-02-01. It has recorded 1,141,859 lifetime visits and 37,152 favorites. Currently, 8 users are playing. The game holds a 95% like percentage. The description highlights features such as limited pets, strength challenges, and premium boosts.

Description (written by the developer; not a statement by this register)

⭐ Welcome To Deadlift Simulator! ⭐ 📮 UPDATE LOG: 🏋️ 3 New Limited Pets! ⚙️ Bug Fixes & Performance Improvements 💪 Lift, train, and grow stronger to become the ultimate lifter! 🎯 Take on strength challenges and unlock powerful new gyms. 🏆 Compete in intense battles and dominate the leaderboards! 🐾 Collect and train unique pets to boost your strength and earnings. 🔥 Unlock rare auras and powerful equipment to maximize your gains! 👥 Play with friends to earn 10% extra boosts and progress faster! 💎 Premium players receive 10% extra strength and rewards! 🌐 If the game feels laggy, hop into a FREE private server for smoother gameplay. 🔥👍 Join our group and like the game to claim exclusive rewards: https://www.roblox.com/communities/399444237/6-Pack-Studios# Tags: Simulator, Weightlifting, Strength, Fighting, Auras, Power, Friends, Fun, Collect, Pets, Rebirth, Gym, Workout, Clicker, Adventure, Lifting, Deadlift

Last updated by the developer 10 Jun 2026, 10:13 UTC.

8
playing (measured 10 Aug 2026, 18:33 UTC)
1,141,859
lifetime visits
95%
liked (5,715 👍 / 312 👎)
40,338
favourites (35.3 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+250 Pet Storage
2 R$
x8 Hatch
2 R$
+6 Pet Equip
2 R$
+2 Pet Equip
2 R$
Lucky
2 R$
x2 Wins
2 R$
x2 Strength
2 R$
Ultra Luck
2 R$
Auto Hatch
2 R$
VIP
2 R$
Auto Rebirth
2 R$
x5 Wins
2 R$
Starter Pack
2 R$
Triple Hatch
2 R$
Super Lucky
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome845,332 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1895no change
13 Oct 2026, 17:1795no change
3 Oct 2026, 17:1795no change
23 Sept 2026, 17:1695no change
13 Sept 2026, 16:4595no change
3 Sept 2026, 16:3695no change
24 Aug 2026, 14:3195no change
14 Aug 2026, 14:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.