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Jump Lasers For Brainrots!

Jump Lasers For Brainrots!

A Roblox experience owned by Delta Engine.

TycoonENbrainrotidleclicker

Jump Lasers For Brainrots! is a tycoon experience created on 2026-02-02. The game has accumulated 13,057,067 lifetime visits and 757,598 favorites. Currently, five players are active. The title holds a 90% like percentage. The description highlights mechanics involving jumping lasers, collecting brainrots, and generating offline money through upgrades.

Description (written by the developer; not a statement by this register)

👋 Welcome to Jump Lasers For Brainrots! AUTO-SAVE ERROR FIXED!!! 🚨 Jump Lasers 🧸 Grab Brainrots 💵 Collect Money [Your Brainrots generate money offline!] 🛠️ Upgrade ✨ Get Better Brainrots ♻️ Repeat! 👍 Like and Favorite for more updates!

Last updated by the developer 16 May 2026, 04:00 UTC.

5
playing (measured 10 Aug 2026, 15:05 UTC)
13,057,067
lifetime visits
90%
liked (28,946 👍 / 3,078 👎)
761,221
favourites (58.3 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:058first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
999 R$
VIP
149 R$
Auto Collect
75 R$
X2 Jump
75 R$
X2 Speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,937,514 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4790no change
23 Aug 2026, 18:3890no change
13 Aug 2026, 18:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.