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[UPD] Steal Lucky Blocks from LAVA!

[UPD] Steal Lucky Blocks from LAVA!

A Roblox experience owned by Rise Realm.

ObbyENrising lava survivalbrainrot meme themeoffline earnings

Steal Lucky Blocks from LAVA! is an obby experience created on 2026-02-05. It currently has 32 players online. The game has accumulated 7,546,562 lifetime visits and 343,638 favorites. User engagement shows a 93% like percentage. The description mentions mechanics involving rising lava, lucky blocks, and brainrots.

Description (written by the developer; not a statement by this register)

Welcome to Steal Lucky Blocks from LAVA! 🔥 LAVA is rising… can you steal the Lucky Blocks in time?! Run fast and steal Lucky Blocks! 🏃 Don't touch the rising Lava! 🌋 Rebirth to jump higher! ⚡ Open Lucky Blocks to unlock the rarest Brainrots! 🍀 Upgrade your Brainrots to earn more money! 💸 Expand your base and place extra Brainrots! 🏠 EARN MONEY OFFLINE while you sleep! 💤🤑 Like the game and join the group for SECRET BRAINROT! 👍

Last updated by the developer 9 Aug 2026, 11:10 UTC.

32
playing (measured 10 Aug 2026, 14:00 UTC)
7,546,562
lifetime visits
93%
liked (8,664 👍 / 621 👎)
345,448
favourites (45.8 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
2x Money [PERMANENT]
49 R$
2x Speed [PERMANENT]
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,317,097 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2193no change
23 Aug 2026, 22:2093no change
13 Aug 2026, 22:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.