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[💧] Dont Spill the Water!

[💧] Dont Spill the Water!

A Roblox experience owned by Ascora Studios.

MinigamesENparty gamephysics-basedsocial deduction

[💧] Dont Spill the Water! is a minigame experience created on 2026-02-05. It currently has 77 players online. The title has accumulated 4,990,956 lifetime visits and 215,659 favorites. User engagement metrics show a 67% like percentage. The game focuses on turn-based mechanics involving careful pouring to avoid spilling water.

Description (written by the developer; not a statement by this register)

USE CODE: ILOVEWATER Welcome to Don’t Spill the Water 💧 Take turns carefully filling the cup — one mistake is all it takes! ⚖️ Every pour matters; push your luck, but don’t go too far. 😬 Spill even a drop and you’re out — pressure builds fast! 🏆 Outlast your opponent, win rounds, and climb the ranks. 👍 Like & favorite to keep the water rising!

Last updated by the developer 11 May 2026, 08:44 UTC.

77
playing (measured 10 Aug 2026, 14:03 UTC)
4,990,956
lifetime visits
66%
liked (2,635 👍 / 1,340 👎)
233,548
favourites (46.8 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Win
99 R$
x2 Streak
75 R$
VIP
49 R$
x2 Bux
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dont Spill the Water · welcome4,158,666 · 100.0% win
Get a Win · progression2,655,085 · 100.0% win
Get 5 Wins · progression154,100 · 10.6% win
Get 10 Wins · progression12,935 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5066-1
24 Aug 2026, 01:5067no change
14 Aug 2026, 01:4967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.