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[Summer Event + Rework] One Piece: Divine

[Summer Event + Rework] One Piece: Divine

A Roblox experience owned by Project: Divine.

RoleplayENanimeactionfan-game

[Summer Event + Rework] One Piece: Divine is a roleplay experience created on 2026-02-07. The game has accumulated 2,342,562 lifetime visits and currently has 33 players online. It holds 2,550 favorites and maintains a 63% like percentage. Credits are attributed to Oblivic, Quixotize, Coolpark53736, DubExit, Farquanetta, Hiroki_Ashima, and HeadSpace.

Description (written by the developer; not a statement by this register)

All credits goes to: Oblivic (One Piece Legendary Owner) Quixotize (Models/Assets) Coolpark53736 (Animations) DubExit (Fruit Meshes and Textures) Farquanetta (Models) Hiroki_Ashima (Drawings/Models/Animations) OST by HeadSpace (sunvyer) / GODoSLAYER

Last updated by the developer 6 Aug 2026, 03:09 UTC.

33
playing (measured 11 Aug 2026, 04:32 UTC)
2,342,562
lifetime visits
63%
liked (1,517 👍 / 873 👎)
2,552
favourites (1.1 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:3249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Spin
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0563no change
14 Aug 2026, 08:0463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.