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Find And Morph the Brainrot [85]

Find And Morph the Brainrot [85]

A Roblox experience owned by Mega Brainrot Games.

ObbyENbrainrotmorphingcollectathon

Find And Morph the Brainrot [85] is an obby experience created on 2026-02-11. The game has accumulated 3,148,429 lifetime visits and 356,453 favorites. Currently, 13 players are active. The title holds a 92% like percentage. The description indicates players explore a map to find and morph over 50 hidden Brainrot characters.

Description (written by the developer; not a statement by this register)

Brainrots are lost on the map! Can you find and morph them all? ✨ Explore the map to find every Brainrot! Get ready for a fun and whimsical adventure. 💎 Do different tasks, explore every place, and invite friends - it's more fun together! 🧠 Morph any brainrot! 🔍 There are over 50 Brainrots hidden on the map! Can you find them all? 👍Like game and join group for rewards! ⏰New Updates every week!

Last updated by the developer 14 May 2026, 18:56 UTC.

13
playing (measured 10 Aug 2026, 14:33 UTC)
3,148,429
lifetime visits
92%
liked (3,198 👍 / 276 👎)
358,386
favourites (113.8 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
149 R$
Grapple Hook
79 R$
Gravity Coil
68 R$
Speed Coil
59 R$
Slap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3292no change
24 Aug 2026, 05:3192no change
14 Aug 2026, 05:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.