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Traffic Trouble 🚗

Traffic Trouble 🚗

A Roblox experience owned by printing a band.

PuzzleENpuzzleparkinglogic

Traffic Trouble 🚗 is a puzzle experience created on 2026-02-11. It has recorded 2,407,940 lifetime visits and 43,125 favorites. Currently, 4 users are playing. The title holds a 45% like percentage. The game involves moving cars to clear a path for a red vehicle.

Description (written by the developer; not a statement by this register)

Drag the cars until you can get the red car through the traffic. Move them out of the way so the Red Car can zoom out of the parking lot! 🔄 Stuck? No worries! Press R to restart the level and try again. 🌟 The game remembers your progress, so the highest level you beat is saved automatically!

Last updated by the developer 22 Jun 2026, 15:34 UTC.

4
playing (measured 10 Aug 2026, 18:08 UTC)
2,407,940
lifetime visits
45%
liked (1,171 👍 / 1,460 👎)
43,142
favourites (17.9 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,247,245 · 82.1% win
Level 5 · progression747,191 · 38.1% win
Level 10 · progression543,133 · 27.0% win
Level 25 · progression257,146 · 16.4% win
Level 50 · progression118,300 · 7.6% win
Level 67 · progression78,185 · 8.8% win
Level 100 · progression46,144 · 5.3% win
Level 200 · progression11,592 · 1.8% win
Level 300 · progression5,135 · 0.60% win
Level 400 · progression2,961 · 0.60% win
Level 500 · progression2,036 · 1.2% win
Level 600 · progression1,486 · 1.8% win
Level 700 · progression1,192 · 1.8% win
Level 800 · progression1,021 · 0.00% win
Level 900 · progression926 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5045no change
14 Aug 2026, 07:4945first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.