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Push For Brainrots!

Push For Brainrots!

A Roblox experience owned by Brainrot Pushers.

TycoonENbrainrot memeincremental/idlerebirth mechanic

Push For Brainrots! is a tycoon experience created on 2026-02-12. The game has recorded 2,489,025 lifetime visits and currently has 27 players online. It holds 3,428 favorites and maintains a 95% like percentage. The description outlines mechanics involving collecting brainrots, earning money, and upgrading speed, strength, and multipliers through rebirths.

Description (written by the developer; not a statement by this register)

🧠 Push For Brainrots! 🎯 How to Play: 🧠 Push Brainrots as madness takes over 💪 Collect stronger Brainrots - the further you go, the crazier the luck 💸 Earn Money from your Brainrots ⚡ Upgrade Speed and Strength to push faster and survive longer 🤑 Upgrade your Brainrots to make even more Money ♻️ Rebirth to unlock powerful upgrades & insane multipliers

Last updated by the developer 10 Aug 2026, 10:33 UTC.

27
playing (measured 10 Aug 2026, 14:51 UTC)
2,489,025
lifetime visits
95%
liked (2,664 👍 / 152 👎)
3,608
favourites (1.4 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2X Strength
99 R$
Super Speed Boost
99 R$
Auto Collect
79 R$
2X Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3395no change
24 Aug 2026, 07:3395no change
14 Aug 2026, 07:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.