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Save Brainrot from Jail

Save Brainrot from Jail

A Roblox experience owned by Red Jelly Jail.

SimulatorENprison breakrebirth mechanicbrainrot meme

Save Brainrot from Jail is a simulator experience created on 2026-02-25. The game currently has 115 players online and 878,316 lifetime visits. It holds 1,170 favorites and maintains an 80% like percentage. The title falls under the simulator genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Save Brainrot from Jail! 🚨 Break prison cells and rescue trapped Brainrots! 🔓 Upgrade your Damage and Attack Speed to save rarer and stronger Brainrots! 💥⚡ Collect Brainrots to boost your income! 💸 Rebirth to run faster and escape from the guards! 🏃‍♂️🚔 Like 👍 and join the group for future updates!

Last updated by the developer 11 Aug 2026, 13:52 UTC.

34
playing (measured 21 Aug 2026, 20:54 UTC)
932,426
lifetime visits
81%
liked (309 👍 / 74 👎)
1,170
favourites (1.3 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

344338.511 August 2026 — 43 players21 August 2026 — 34 players11 August 202621 August 2026
2 measurements spanning 11 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–44 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5434-9
11 Aug 2026, 02:3343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Pack
499 R$
X2 Money
199 R$
VIP
149 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 80 % liked21 August 2026 — 81 % liked14 August 202621 August 2026
2 measurements spanning 7 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5481+1
14 Aug 2026, 17:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.