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Parasite Testing Redux

Parasite Testing Redux

A Roblox experience owned by ParasiteRHolder.

HorrorENhorrorsurvivalmutation

Parasite Testing Redux is a horror experience created on 2026-02-12. It currently has 145 players online. The game has accumulated 6,478,807 lifetime visits. It holds 22,511 favorites and maintains a 76% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Parasite Testing, where your creations don’t just live… they fight back. Engineer deadly parasites, release them into test chambers, but you’re not just observing anymore—you’re part of the experiment. Parasites can infect you, mutate your abilities, and turn you against other players. 🔬 Features: • Fight infected players—or become one • Survive outbreaks inside dynamic test chambers • Trigger mutations, destruction, and containment failures • Experiment with different parasite presets Open Alpha — new parasite types and features added often. Can you survive what you create… or will the infection take over? Tags: #Roblox #Horror #SciFi #Parasite #Infection #Survival #PvP #Fighting #Mutation #Experiment #Lab #Multiplayer #Alpha #Testing

Last updated by the developer 20 Aug 2026, 19:53 UTC.

76
playing (measured 21 Aug 2026, 21:50 UTC)
6,536,188
lifetime visits
76%
liked (10,552 👍 / 3,421 👎)
22,914
favourites (3.5 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

651038410 August 2026 — 65 players21 August 2026 — 103 players21 August 2026 — 76 players7610 August 202621 August 2026
3 measurements spanning 11 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–109 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5076-27
21 Aug 2026, 20:54103+38
10 Aug 2026, 14:3065first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Admin
899 R$
Rocket Launcher
799 R$
Tranquilizer
499 R$
Cure (On spawn)
299 R$
2x Credits
299 R$
APC9
249 R$
Adrenaline (On spawn)
199 R$
MP5
150 R$
P90
120 R$
Anti-Parasite Revolver
70 R$
Sprint
49 R$
Spawn with a Plushie
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Revamped · other2,778,209 · 100.0% win
Infection · other2,446,382 · 100.0% win
Knowledge · other1,016,608 · 48.0% win
Suit Up · other752,250 · 39.1% win
Flying Vermin · other703,527 · 27.2% win
Controlled · other641,662 · 25.9% win
Critical Damage · other482,915 · 49.1% win
Electrified! · other458,302 · 20.3% win
Gear Up · other437,680 · 19.6% win
Bitter Lifeforce · other340,442 · 14.7% win
Bite by Spiderling · other323,202 · 20.4% win
High Caliber Weaponry · other19,610 · 1.2% win
Sullen God. · other13,626 · 0.30% win
Armored Defense · other7,075 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3276no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 23:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.