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Jump To Steal Lucky Blocks

Jump To Steal Lucky Blocks

A Roblox experience owned by Crazay Atomic.

ObbyENparkourtycoonbrainrot

Jump To Steal Lucky Blocks is an obby experience created on 2026-02-13. It has accumulated 102,369,653 lifetime visits and 3,704,919 favorites. Currently, 519 users are playing. The game holds an 81% like percentage. Players jump to steal blocks while avoiding guards to earn cash and upgrade abilities.

Description (written by the developer; not a statement by this register)

Jump To Steal Lucky Blocks! 💡 How to Play: - Jump high and Steal Lucky Blocks hidden on platforms! 🏃‍♂️ - Don't get caught by the Guards! 👮 - Bring them back to your Base to earn Cash! 🏠 - Upgrade your Jump to Reach Higher platforms! ⚡ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE cash and a Brainrot! 👍

Last updated by the developer 18 Aug 2026, 21:00 UTC.

95
playing (measured 29 Sept 2026, 06:50 UTC)
104,301,630
lifetime visits
80%
liked (41,042 👍 / 9,970 👎)
3,760,215
favourites (36.1 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

954592778 September 202629 September 2026
500 measurements spanning 21 days, net -207. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–514 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Sept 2026, 06:5095-32
29 Sept 2026, 05:50127+14
29 Sept 2026, 04:50113-49
29 Sept 2026, 03:50162+20
29 Sept 2026, 02:50142-27
29 Sept 2026, 01:50169-23
29 Sept 2026, 00:50192+13
28 Sept 2026, 23:50179+1
28 Sept 2026, 22:50178-17
28 Sept 2026, 21:50195+42
28 Sept 2026, 20:50153+2
28 Sept 2026, 19:50151-16
28 Sept 2026, 18:50167+19
28 Sept 2026, 17:50148-4
28 Sept 2026, 16:50152-7
28 Sept 2026, 15:50159+16
28 Sept 2026, 14:50143-40
28 Sept 2026, 13:50183+10
28 Sept 2026, 12:50173+17
28 Sept 2026, 11:50156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
199 R$
x2 Money
149 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... 🏆 · welcome25,879,102 · 77.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.521 August 202612 October 2026
923 measurements spanning 52 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 923
Measured (UTC)% likedChange
12 Oct 2026, 13:2280no change
2 Oct 2026, 13:2180no change
29 Sept 2026, 06:5080no change
29 Sept 2026, 05:5080no change
29 Sept 2026, 04:5080no change
29 Sept 2026, 03:5080no change
29 Sept 2026, 02:5080no change
29 Sept 2026, 01:5080no change
29 Sept 2026, 00:5080no change
28 Sept 2026, 23:5080no change
28 Sept 2026, 22:5080no change
28 Sept 2026, 21:5080no change
28 Sept 2026, 20:5080no change
28 Sept 2026, 19:5080no change
28 Sept 2026, 18:5080no change
28 Sept 2026, 17:5080no change
28 Sept 2026, 16:5080no change
28 Sept 2026, 15:5080no change
28 Sept 2026, 14:5080no change
28 Sept 2026, 13:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.