Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump To Steal Lucky Blocks

Jump To Steal Lucky Blocks

A Roblox experience owned by Crazay Atomic.

ObbyENparkourtycoonbrainrot

Jump To Steal Lucky Blocks is an obby experience created on 2026-02-13. It has accumulated 102,369,653 lifetime visits and 3,704,919 favorites. Currently, 519 users are playing. The game holds an 81% like percentage. Players jump to steal blocks while avoiding guards to earn cash and upgrade abilities.

Description (written by the developer; not a statement by this register)

Jump To Steal Lucky Blocks! 💡 How to Play: - Jump high and Steal Lucky Blocks hidden on platforms! 🏃‍♂️ - Don't get caught by the Guards! 👮 - Bring them back to your Base to earn Cash! 🏠 - Upgrade your Jump to Reach Higher platforms! ⚡ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE cash and a Brainrot! 👍

Last updated by the developer 18 Aug 2026, 21:00 UTC.

467
playing (measured 21 Aug 2026, 21:50 UTC)
102,678,990
lifetime visits
81%
liked (40,641 👍 / 9,780 👎)
3,704,919
favourites (36.1 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

38755547110 August 2026 — 555 players21 August 2026 — 387 players21 August 2026 — 467 players46710 August 202621 August 2026
3 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 362–580 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:50467+80
21 Aug 2026, 20:54387-168
10 Aug 2026, 14:01555first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
199 R$
x2 Money
149 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... 🏆 · welcome25,409,909

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8121 Aug 2026, 20:54 — 81 % liked21 Aug 2026, 21:50 — 81 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.