Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fly a Lucky Block

Fly a Lucky Block

A Roblox experience owned by cooking game.

SimulatorENLucky BlockSteal MechanicsBase Building

Fly a Lucky Block is a simulator experience created on 2026-04-07. The game currently has 12 players online. It has accumulated 963,292 lifetime visits and 53,668 favorites. The title holds a 90% like percentage. The description indicates gameplay involves flying blocks, stealing items, and upgrading speed.

Description (written by the developer; not a statement by this register)

Welcome to Fly a Lucky Block! 🪽🍀 Fly your Lucky Block to bases and steal the Brainrots! 🌤️ Collect and bring Brainrots back to your Base to earn Cash! 💰 Upgrade your fly speed and luck to go even further to steal brainrots! 🚀 ✨ Discover rare and crazy Lucky Blocks! 🏠 Build up your base and stack your earnings! 👍 Don’t forget to like the game and join the group for updates!

Last updated by the developer 31 Jul 2026, 22:08 UTC.

12
playing (measured 10 Aug 2026, 14:03 UTC)
963,292
lifetime visits
90%
liked (1,079 👍 / 123 👎)
56,860
favourites (59.0 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
199 R$
2x Money
149 R$
Auto Collect
99 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome462,690 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5290no change
13 Oct 2026, 18:5190no change
3 Oct 2026, 18:4990no change
23 Sept 2026, 18:4990no change
13 Sept 2026, 18:0390no change
3 Sept 2026, 18:0090no change
24 Aug 2026, 16:0090no change
14 Aug 2026, 15:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.