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Infinite Tower ADMIN [✨8 ROBUX]

Infinite Tower ADMIN [✨8 ROBUX]

A Roblox experience owned by Trend Towers.

ObbyENclimbingadmin cheatstower

Infinite Tower ADMIN [✨8 ROBUX] is an obby experience created on 2026-02-14. It has 1,118,482 lifetime visits and 98,754 favorites. Currently, one user is playing. The game holds a 66% like percentage. It is associated with the Mxt Towers group.

Description (written by the developer; not a statement by this register)

Welcome to Infinite Tower for ADMIN! 🎉 We update every week and add A LOT of REWARDS!⭐ 😁 Shutdown = UPDATE Can you climb the tower to the top? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉 ✅ Group Name: Mxt Towers Join us here for rewards🎁: https://www.roblox.com/communities/35871554/Mxt-Towers#!/about

Last updated by the developer 5 Aug 2026, 12:39 UTC.

1
playing (measured 10 Aug 2026, 14:06 UTC)
1,118,482
lifetime visits
66%
liked (869 👍 / 454 👎)
98,990
favourites (88.5 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:062first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER
999 R$
GOD
399 R$
Fire Punch [OP]
99 R$
BAN HAMMER
28 R$
Rainbow Carpet
18 R$
Rainbow Slap
18 R$
Gravity Coil
8 R$
ADMIN [ULTRA OP🌈]
8 R$
Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome765,090 · 100.0% win
Helper · other702,143 · 100.0% win
Winner · progression105,366 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3766no change
14 Aug 2026, 14:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.