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Jump for FNAF!

Jump for FNAF!

A Roblox experience owned by Mousetrap Studios.

SimulatorENFive Nights at Freddy'sclicker/idleparkour

Jump for FNAF! is a simulator experience created on 2026-02-14. It has recorded 860,262 lifetime visits and 1,745 favorites. Currently, 10 players are active. The experience holds an 80% like percentage. The game features animatronic collection mechanics and upgrade systems within a Five Nights at Freddy's theme.

Description (written by the developer; not a statement by this register)

Welcome to Jump for FNAF! 🗣️From the creators of Steal a Freddy and Escape Tsunami For Animatronics, comes a new Five Nights at Freddy's themed experience! ✨Jump up and grab animatronics that spawn! 🌊Avoid hazards when they come! 💸Bring them back to your base to earn cash! 🤑Upgrade your Animatronics and get more money! 🔋Upgrade your jump power to jump even higher! 🏗️Upgrade your base to unlock more slots and place extra Animatronics! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 5 May 2026, 12:36 UTC.

10
playing (measured 10 Aug 2026, 14:17 UTC)
860,262
lifetime visits
80%
liked (729 👍 / 179 👎)
1,893
favourites (2.2 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,999 R$
Laser Gun
999 R$
VIP
149 R$
Collect All [PERMANENT]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4980no change
24 Aug 2026, 16:5280no change
14 Aug 2026, 16:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.