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Aura Awakening[New Tier]

Aura Awakening[New Tier]

A Roblox experience owned by Aura Awakening.

SimulatorENcultivationauraleaderboard

Description (written by the developer; not a statement by this register)

Try to achieve the last phase [???] by cultivating through your inner powers and awakening them✨ Join battles and fight players to get dominance! Make sure to join the community group! Current Normal tier max phase requirement - 16.6 billion XP ⚡ Current Angel tier max phase requirement - 7.70 billion XP 😵 Current Demon tier max phase requirement - 2.22 billion XP ☠️ Current Easter tier max phase requirement - 2.35 billion 🐰 Current Emperor tier max phase requirement - 9.00 billion XP 👑 Current Monolith tier max phase requirement - 8.80 billion XP 🔘 Current Auhtority tier max phase requirement - 10.0 billion XP ⚫ Special Chat Message for Top 1 leaderboard! Cultivate to unlock more Auras and phonks Mainly focused on aura and phonks/funks type game There might be a few bugs but please tolerate it for now since the development is still in the early ✨ Make sure to join the Aura Awakening discord 🌎 Make sure to give a thumbs up

Last updated by the developer 2 Aug 2026, 10:35 UTC.

14
playing (measured 11 Aug 2026, 14:49 UTC)
326,861
lifetime visits
71%
liked (252 👍 / 102 👎)
809
favourites (2.5 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:4917first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emperor Tier
150 R$
3x Dominance
50 R$
2x Dominance
30 R$
2x Xp Gamepass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demon Emperor Awakening · progression182 · 0.50% win
Heavenly Conqueror Awakening · progression165 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.515 August 2026 — 72 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:4771-1
15 Aug 2026, 00:4572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.