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Meditate to Ascend 🧘

Meditate to Ascend 🧘

A Roblox experience owned by Say Wallahi Studios.

SimulatorENDragon BallIdle/ClickerAura Customization

Meditate to Ascend 🧘 is a simulator experience created on 2026-04-20. It has accumulated 1,187,751 lifetime visits and holds 2,249 favorites. Currently, 52 users are playing. The game maintains a 76% like percentage. The description outlines mechanics involving meditation for Ki gains, ascending to unlock forms, and utilizing codes for boosts.

Description (written by the developer; not a statement by this register)

Welcome to Meditate to Ascend! 🧘 - Meditate to gain Ki 🧘 - Ascend and unlock new forms 🌀 - Flex your forms and insane auras! 💀 [TIPS]: Use codes HaveFun and BecomeTheStrongest for a head start! 🤫 Invite your friends for a +25% Ki boost each! ⚡ Stay meditating without disconnecting! ⚙️ Like the game for more updates! 👍

Last updated by the developer 23 Jul 2026, 03:55 UTC.

52
playing (measured 10 Aug 2026, 15:22 UTC)
1,187,751
lifetime visits
77%
liked (511 👍 / 156 👎)
2,330
favourites (2.0 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2247first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hollow Purple Aura [x100K Multi]🌀
499 R$
Fast Train 🧘
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Ki · other503,066 · 77.1% win
Welcome! · welcome340,541 · 58.3% win
5k Ki · other270,944 · 48.6% win
1M Ki · progression76,320 · 20.8% win
1B Ki · other12,076 · 5.9% win
1Qa Ki · other3,207 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 2026 — 76 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1977+1
14 Aug 2026, 14:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.