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[2X] +1 Blocks Per Click ⛏️

[2X] +1 Blocks Per Click ⛏️

A Roblox experience owned by SimForge.

Clicker & idleENclickerincrementalbuilding

[2X] +1 Blocks Per Click ⛏️ is a clicker-idle Roblox experience created on 2026-02-15. The game currently has 145 players online. It has accumulated 9,260,377 lifetime visits and 87,646 favorites. The title holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

🧱 Do you have what it takes to become a MASTER builder? 🖱️ Click to gain BLOCKS! 🌉 Build your blocks into a bridge and reach WINS! ⛏️ Mine ORES for extra and AFK block income! 🚀 Upgrade your PICKAXE to build faster and go further! 🤩 Thank you for playing! Like and favorite if you enjoy the game!

Last updated by the developer 14 Jul 2026, 00:39 UTC.

37
playing (measured 21 Aug 2026, 20:54 UTC)
9,305,837
lifetime visits
91%
liked (13,263 👍 / 1,367 👎)
89,077
favourites (9.6 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

37172104.510 August 2026 — 172 players21 August 2026 — 37 players10 August 202621 August 2026
2 measurements spanning 11 days, net -135. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5437-135
10 Aug 2026, 14:00172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Ore
4,999 R$
Emerald Ore
1,999 R$
Amethyst Ore
499 R$
10x Title Luck
299 R$
Triple Hatch
249 R$
+2 Pet Equips
199 R$
Ban Hammer Pickaxe
149 R$
2x Luck
149 R$
2x Wins
149 R$
Gold Ore
99 R$
+250 Pet Storage
79 R$
Fast Auto Clicker
79 R$
67 Pickaxe
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,703,004 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:5191no change
23 Aug 2026, 20:5091no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 20:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.