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Escape Tsunami For Kaiju!

Escape Tsunami For Kaiju!

A Roblox experience owned by ProC Community.

TycoonENkaijutycoonsurvival

Escape Tsunami For Kaiju! is a tycoon experience created on 2026-02-16. The game has accumulated 1,992,678 lifetime visits and currently has 16 players online. It holds 7,023 favorites and maintains a 94% like percentage. The description highlights gameplay involving kaiju upgrades, offline earnings, and tsunami avoidance mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Kaiju! 🌊 Run fast and grab Kong! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect the Evolved Zilla! ⚡ Upgrade your Monsters and earn more money! 💸 Upgrade your base to unlock more slots and place extra Kaiju! 🏗️ Your Kaijus earn cash OFFLINE! 💤 Like the game and join the group👍🦕

Last updated by the developer 9 May 2026, 02:59 UTC.

16
playing (measured 10 Aug 2026, 14:20 UTC)
1,992,678
lifetime visits
94%
liked (8,383 👍 / 495 👎)
7,264
favourites (3.6 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Pro Pack
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1894no change
24 Aug 2026, 09:3594no change
14 Aug 2026, 09:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.