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Jump for Pets !

Jump for Pets !

A Roblox experience owned by Ultimate Funny Games.

ObbyENpet collectionjumping mechanicbase building

Jump for Pets ! is an obby experience created on 2026-02-17. It has 5,792,980 lifetime visits and 390,412 favorites. Currently, 189 players are active. The game holds a 92% like percentage. The description highlights jumping mechanics, pet catching, and base upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Jump for Pets! ✨Jump high and catch the pets as they appear! 💸Carry them back to your base to earn money! 🔋Boost your jump power to reach new heights! 🏗️Improve your base to unlock more pet slots! Don’t forget to like & favorite the game to stay updated! 👍⭐

Last updated by the developer 23 Jul 2026, 13:33 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
5,862,745
lifetime visits
92%
liked (7,426 👍 / 626 👎)
398,455
favourites (68.0 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9217613410 August 2026 — 176 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-84
10 Aug 2026, 14:06176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3592no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 00:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.