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+1 Mog Per Click

+1 Mog Per Click

A Roblox experience owned by LOL Strong Game.

Clicker & idleENclickerbrainrotstrength

+1 Mog Per Click is a Roblox clicker/idle experience that launched in 2026. A clicker game where players lift weights and tap to collect and upgrade brainrot characters. Across its run, it has logged 3,493,194 lifetime visits, holds a 95% like rate, has 266,879 favorites, and currently has 3 players online.

Description (written by the developer; not a statement by this register)

Lift weights to gain strength! 💪 Tap to MOG Brainrots! 🤫 Punch walls to unlock rarer Brainrots! 🥊 Upgrade your Brainrots to earn more money! 💸 Like, favorite, and follow the game for more updates! 🔥😱

Last updated by the developer 7 Aug 2026, 06:22 UTC.

3
playing (measured 10 Aug 2026, 14:52 UTC)
3,493,194
lifetime visits
95%
liked (15,155 👍 / 801 👎)
272,986
favourites (78.1 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:525first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3795no change
13 Oct 2026, 04:3695no change
3 Oct 2026, 04:3695no change
23 Sept 2026, 04:3595no change
13 Sept 2026, 04:3495no change
3 Sept 2026, 04:3395no change
24 Aug 2026, 04:3295no change
14 Aug 2026, 04:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.