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[UPDATE 3] Titans Overdrive

[UPDATE 3] Titans Overdrive

A Roblox experience owned by FLashiest Studio.

RacingENopen worldRPGindie series

[UPDATE 3] Titans Overdrive is a racing experience created on 2026-02-23. It has accumulated 1,547,543 lifetime visits and 6,151 favorites. Currently, 44 users are playing. The game holds a 93% like percentage. The description identifies it as an open world RPG inspired by an indie series, though the system category is listed as racing.

Description (written by the developer; not a statement by this register)

🔥 [TODV] TITANS OVERDRIVE 🔥 - An open world RPG game inspired by an indie series. 🛡️ JOIN THE GROUP | Get extra rewards EVERYDAY! 💬 COMMUNITY | Claim your special codes here! ⭐ SUPPORT US | Like the game for epic new content! 🚀 NEW CODES AT 5000 LIKES!

Last updated by the developer 10 Aug 2026, 01:09 UTC.

44
playing (measured 10 Aug 2026, 19:17 UTC)
1,547,543
lifetime visits
93%
liked (4,288 👍 / 301 👎)
6,362
favourites (4.1 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1741first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PRE-ORDER] UTTVM 2.5 Bundle
1,000 R$
2x AT-Token
600 R$
Huge Donate
500 R$
2x Drop Chances
400 R$
2x ST-Token
300 R$
Medium Donate
250 R$
Small Donate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta tester · other123,311 · 0.00% win
The Void Demolisher · other5,030 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:1893no change
24 Aug 2026, 12:0893no change
14 Aug 2026, 12:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.