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[UPDATE 3] Titans Overdrive

[UPDATE 3] Titans Overdrive

A Roblox experience owned by FLashiest Studio.

RacingENopen worldRPGindie series

[UPDATE 3] Titans Overdrive is a racing experience created on 2026-02-23. It has accumulated 1,547,543 lifetime visits and 6,151 favorites. Currently, 44 users are playing. The game holds a 93% like percentage. The description identifies it as an open world RPG inspired by an indie series, though the system category is listed as racing.

Description (written by the developer; not a statement by this register)

🔥 [TODV] TITANS OVERDRIVE 🔥 - An open world RPG game inspired by an indie series. 🛡️ JOIN THE GROUP | Get extra rewards EVERYDAY! 💬 COMMUNITY | Claim your special codes here! ⭐ SUPPORT US | Like the game for epic new content! 🚀 NEW CODES AT 5000 LIKES!

Last updated by the developer 10 Aug 2026, 01:09 UTC.

44
playing (measured 10 Aug 2026, 19:17 UTC)
1,547,543
lifetime visits
92%
liked (6,340 👍 / 519 👎)
11,867
favourites (7.7 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1741first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SOLD OUT] UTTVM 2.5 Bundle
100,000,000 R$
2x AT-Token
600 R$
Huge Donate
500 R$
2x Drop Chances
400 R$
2x ST-Token
300 R$
Medium Donate
250 R$
Small Donate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta tester · other123,311 · 0.00% win
The Void Demolisher · other11,313 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3692-1
13 Oct 2026, 14:3593no change
3 Oct 2026, 14:3593no change
23 Sept 2026, 14:3493no change
13 Sept 2026, 14:1993no change
3 Sept 2026, 14:1893no change
24 Aug 2026, 12:0893no change
14 Aug 2026, 12:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.