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+1 Speed Hungry Worm Escape

+1 Speed Hungry Worm Escape

A Roblox experience owned by Slime Time Studios.

SimulatorENsnakegrowth mechanicstage-based

+1 Speed Hungry Worm Escape is a simulator experience created on 2026-02-26. It has accumulated 8,937,333 lifetime visits and 11,169 favorites. Currently, 108 users are playing. The game holds a 51% like percentage.

Description (written by the developer; not a statement by this register)

Keep eating or you won't make it out! 🍎 Grow faster and bigger to escape! ⚡ Clear stages and earn wins! 🏆 Unlock new worms! 🐍 If you're having fun, don't forget to like the game :D 👍

Last updated by the developer 18 Mar 2026, 05:42 UTC.

52
playing (measured 21 Aug 2026, 20:54 UTC)
8,992,033
lifetime visits
51%
liked (1,185 👍 / 1,124 👎)
11,618
favourites (1.3 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5213593.510 August 2026 — 135 players21 August 2026 — 52 players10 August 202621 August 2026
2 measurements spanning 11 days, net -83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–147 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5452-83
10 Aug 2026, 14:00135first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked21 August 2026 — 51 % liked23 August 2026 — 51 % liked2 September 2026 — 51 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0751no change
23 Aug 2026, 21:0651no change
21 Aug 2026, 20:5451no change
13 Aug 2026, 21:0651first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.