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No Jump Troll Tower 3

No Jump Troll Tower 3

A Roblox experience owned by 크롱 스튜디오.

Tower defenseENtroll gameobstacle avoidanceno jumping mechanic

Description (written by the developer; not a statement by this register)

Welcome to the No Jump Troll Tower 3! Can you clear the tower without jumping while dodging the trolls?

Last updated by the developer 6 Aug 2026, 15:30 UTC.

15
playing (measured 10 Aug 2026, 13:52 UTC)
438,996
lifetime visits
58%
liked (115 👍 / 82 👎)
593
favourites (1.4 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
899 R$
Admin Hammer 👑
799 R$
Rainbow Carpet 🌈
749 R$
Swap Potion 🔁
349 R$
Slap Hand 🖐️
149 R$
Enable Jump ⬆️
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome403,735 · 100.0% win
Clear! · progression62,048 · 38.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58605914 August 2026 — 59 % liked24 August 2026 — 60 % liked4 September 2026 — 59 % liked14 September 2026 — 59 % liked24 September 2026 — 58 % liked4 October 2026 — 60 % liked14 October 2026 — 59 % liked24 October 2026 — 58 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:0058-1
14 Oct 2026, 01:5259-1
4 Oct 2026, 01:5160+2
24 Sept 2026, 01:4858-1
14 Sept 2026, 00:1959no change
4 Sept 2026, 00:1859-1
24 Aug 2026, 22:2060+1
14 Aug 2026, 22:1859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.