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[+20🍎] Find the Apples (97)

[+20🍎] Find the Apples (97)

A Roblox experience owned by MarStudio.

AdventureENhidden objectcollectathonexploration

[+20🍎] Find the Apples (97) is an adventure experience created on 2026-03-01. The game has accumulated 2,565,149 lifetime visits and currently has 143 players online. It holds 9,411 favorites and maintains an 80% like percentage. The description indicates gameplay involves finding hidden apples, solving puzzles, and completing obbies within a map that receives regular updates.

Description (written by the developer; not a statement by this register)

Can you find all 97 hidden apples? 🍎 Search every corner of the map, solve puzzles, complete obbies, and discover secret hiding spots! 🗺️ Explore a map full of secrets 🧩 Solve puzzles and complete obbies to unlock apples 🍏 Collect all 97 apples, with more added every update 🔥 New apples and map updates coming regularly! ⚠️ This game gets challenging! Some apples are extremely well hidden and others require puzzle knowledge outside the game 💡 Stuck? Use hints to guide you Game is inspired by other "Find the" games, especially Find the Markers and Find the Chomiks! UPDATE LOG [8/8/26]: - Added Volcano area and 20 new apples - Revamped the map, especially Spawn and Snowy - Added Coins, Titles and Trails - Speedrun now supports all apples - Retro Apple has got some changes and no longer gives an eyestrain on neon stages - The game's scripts has been optimized - Other small stuff which I'm too lazy to cover Like to support the game! This game is a completely solo project👍

Last updated by the developer 21 Aug 2026, 12:18 UTC.

49
playing (measured 21 Aug 2026, 20:54 UTC)
2,611,299
lifetime visits
80%
liked (3,493 👍 / 857 👎)
10,500
favourites (4.0 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

424945.510 August 2026 — 42 players21 August 2026 — 49 players10 August 202621 August 2026
2 measurements spanning 11 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–50 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5449+7
10 Aug 2026, 22:1642first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Coil Bundle
149 R$
Gravity Coil
119 R$
Unlock All Better Hints
99 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apple · other1,228,455 · 72.5% win
Apple TV · other964,996 · 54.0% win
Sleeping Apple · other933,374 · 50.2% win
Box of Apples · collection857,724 · 56.7% win
Blue Apple · collection840,987 · 51.0% win
Sad Apple · other829,845 · 54.0% win
Green Apple · collection811,901 · 51.5% win
10K Visits Apple · other798,709 · 56.6% win
Wet Apple · other788,335 · 57.8% win
100K Visits Apple · other786,882 · 56.1% win
Tumbleweed Apple · collection772,490 · 44.6% win
Apple Car · collection749,546 · 43.9% win
Gray Apple · collection674,059 · 43.1% win
Pharaoh Apple · collection642,489 · 36.8% win
Obby Apple · other627,642 · 42.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked21 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2280no change
21 Aug 2026, 20:5480no change
14 Aug 2026, 07:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.