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[👹 UPDATE 1] Anime Universe

[👹 UPDATE 1] Anime Universe

A Roblox experience owned by AU: II.

SimulatorENanimesimulatorgacha

Description (written by the developer; not a statement by this register)

✨ Welcome to Anime Universe, the ultimate anime simulator! 🎀 Use Code "Release" for some Free Boosts! 👍 750 Likes = New Code! 🗡️ Collect powerful anime units and build the strongest team! 💫 Roll for rare fighters from a bunch of anime series! 🧭 Explore new Worlds and unlock powerful upgrades! 👑 Compete with friends and climb the leaderboard! 🔥 Complete Raids & Gamemodes for exclusive rewards! 🎮 Full support for Desktop, Mobile & Console! 💙 Made with ❤️ by the Anime Universe Team

Last updated by the developer 19 Jul 2026, 13:12 UTC.

25
playing (measured 10 Aug 2026, 16:08 UTC)
452,056
lifetime visits
88%
liked (1,364 👍 / 193 👎)
4,552
favourites (10.1 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0832first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Weapon
399 R$
Extra Open
399 R$
Extra Units
399 R$
Extra Titan
399 R$
2x Energy
299 R$
Super Lucky
299 R$
Fast Roll
299 R$
Multi Roll
299 R$
2x Yen
299 R$
Fast Open
299 R$
VIP
299 R$
Extra Storage
199 R$
Lucky
99 R$
Remote Star Open
99 R$
Fast Click
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Anime Universe! · welcome158,065 · 100.0% win
Area I · progression158,064 · 100.0% win
Area II · progression12,166 · 8.0% win
Area III · progression4,555 · 1.6% win
Area IV · progression3,057 · 1.2% win
Area V · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0788no change
14 Aug 2026, 22:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.